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OLD SCHOOL ESSENTIALS ADVANCED FANTASY DRUID/ILLUSIONIST SPELLS Fate This guide examines how to

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This guide examines how to use the Maximum Apocalypse RPG rules to create environments and formulate your own scenarios

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EXCLUSIVE INSIGHTS INTO THE CRAB CLAN: Gain a deeper understanding of the Crab Clan’s defenses with an in-depth look at the Kaiu Wall and surrounding lands

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OLD SCHOOL ESSENTIALS ADVANCED FANTASY DRUID/ILLUSIONIST SPELLS Fate This guide examines how toThis supplement to the Classic Fantasy game contains the spells usable by the bard, druid, gnome, illusionist, and ranger classes presented in Old School Essentials Advanced Fantasy: Genre Rules: 34 druid spells from 1st to 5th level. 72 illusionist spells from 1st to 6th level. All spells presented in a quick to reference, bullet point format.

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